Getting a Bit Crowded in Here

Has anyone else noticed that on an average day, roughly 1.3 new Chinese MMORPGs (one suspects history-based games) are being rolled out?

Not sure how these are all being funded, although it does seem that any decent sized IT, advertising, or media/entertainment company is developing and/or operating their own game these days.

I realize that the pool of potential gamers in China is huge, and the numbers for the popular, established games are very impressive, but there is a real limit here, even for free-to-play games.

I assume that this is just another example of replicating something that is successful, the ethos that drives Chinese television, manufacturing, the service industry . . . need I go on?

Please correct me if I’m wrong.

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1 Comment

  1. Games are a bubble — investors and others treat companies that make games as if the companies are normal tech companies. Instead, thesw companies should be viewed as media (e.g. film/movie/music) becasue very very very few companies make games worth playing, just like almost all films never make it to the big screen.

    Playability is something you never ever hear from the lips of investors and wannabe game company executives, but that is what we shou;ld be talking about.